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Bluepoint Games talked about choosing the native approach for a 1440p framebuffer with temporal injection for the Shadow of the Colossus remake, commenting that it simplifies a lot of things compared to checkerboard rendering on PS4 Pro.
NVIDIA DLSS 2.0 vs PS4 Checkerboard Rendering: Technical
PS4 Pro 4K Upscaling Explained
How the PS4 Pro made me a believer - CNET
PS4 Pro's Checkerboard 4K Rendering Will Never Look As Good As
Why next-gen consoles shouldn't focus on 'true 4K
Mark Cerny: 8 TFlops Minimal Is Required To Render In Native 4K
Shadow of the Colossus' Studio Bluepoint is Working on Another
How the PS4 Pro made me a believer - CNET
How the PS4 Pro made me a believer - CNET
Tech Analysis: 4K gaming on PlayStation 4 Pro
The making of Shadow of the Colossus on PS4
Native Approach is Better for Visual Quality Than Checkerboard
Why next-gen consoles shouldn't focus on 'true 4K
PS4 Pro upscaled 4k VS PC native 4k comparison on Rise Of The Tomb